Dreams
You can jump to an adjacent tile if it’s within range.
Walls block your path—no jumping over them!
Simple tiles beckon from two tiles away.
Sticky tiles demand proximity—just one tile.
Canon tiles spin with each leap, challenging your strategy.
Win Condition:
Collect all dreams by stepping on the dream-containing tiles.
Reach the special “End Tile” (distinguished by a different color) to complete the level.
Plan your jumps carefully, especially when dealing with spinning canon tiles—they change position with every leap, so time your moves to avoid being trapped. Use simple tiles to cover longer distances, but remember they’re only accessible from two tiles away. Keep track of sticky tiles: you must be adjacent to them to jump, so position yourself correctly before attempting to land on them.
In Dreams, players take on the role of a Dream Collector tasked with assembling fragmented dream tiles into a complete tapestry. The game features distinct tile types: simple tiles that can be jumped to from two tiles away, sticky tiles requiring you to be adjacent, and spinning canon tiles that rotate with each jump, adding a layer of strategic planning. The goal is to collect all dream-containing tiles and reach the special End Tile, which is visually distinguished by a different color. The game challenges players to carefully plan their path, avoiding walls that block movement entirely. Each level presents a unique dream puzzle to solve, with a focus on precise movement and timing.